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Submachine guns

KF5

MP11

ASM1

SN6

SAC3

AMR9

Supply Drop Variations

 

  • Pro Pipe [Elite] (Integrated Grenade Launcher, Damage +2, Fire Rate -2)

  • Dynamo [Elite] (Fire Rate +2, Mobility +1, Damage -1, Accuracy -1, Range -1)

  • Banger [Professional] (Integrated Grenade Launcher, Handling +1, Range -1)

  • Noob Tube [Professional] (Integrated Grenade Launcher, Accuracy +1, Fire Rate -1)

  • Hipshot [Professional] (Fire Rate +1, Mobility +1, Damage -1, Accuracy -1)

  • Express [Enlisted] (Range +1, Damage -1)

  • Featherweight [Enlisted] (Handling +1, Accuracy -1)

  • Paratrooper [Enlisted] (Mobility +1, Handling -1)

  • Shorty [Enlisted] (Fire Rate +1, Damage -1)

  • Outlaw [Marksman (300 kills)] (Range +2, Fire Rate -1, Handling -1)

Supply Drop Variations

 

  • Pain & Suffering [Elite] (Accuracy +3, Damage -2, Range -1)

  • Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2)

  • Fire & Brimstone [Professional] (Damage +2, Fire Rate -2)

  • Crime and Punishment [Professional] (Accuracy +1, Handling +1, Fire Rate -1, Magazine Capacity -4rounds)

  • Misery & Company [Professional] (Fire Rate +1, Mobility +1, Handling -1, Magazine Capacity -4 rounds)

  • Sporter [Enlisted] (Range +1, Handling -1) (White Base Camo)

  • S [Enlisted] (Accuracy +1, Magazine Capacity -4 rounds)

  • JK [Enlisted] (Damage +1, Range -1)

  • Rapid [Enlisted] (Fire Rate +1, Mobility -1)

  • Thunder & Lightning [Marksman (300 kills)] (Range +2, Accuracy -1, Damage -1)

Supply Drop Variations

 

  • Money [Elite] (Accuracy +1, Range +1, Reserve Magazines +1, Handling -1, Mobility -2)

  • The Third [Elite] (Range +2, Damage +1, Mobility -3)

  • Executioner [Professional] (Damage +1, Handling +1, Range -2)

  • Jury [Professional] (Integrated Laser Sight, Accuracy +1, Damage -1)

  • K [Professional] (Integrated Foregrip, Fire Rate +1, Damage -2)

  • Hammer [Enlisted] (Damage +1, Magazine Capacity -4 rounds)

  • C-Mas [Enlisted] (Mobility +1, Accuracy -1)

  • Precision [Enlisted] (Range +1, Mobility -1)

  • Cycled [Enlisted] (Fire Rate +1, Damage -1)

  • Magistrate [Marksman (300 kills)] (Accuracy +1, Range +1, Handling -1, Mobility -1)

Supply Drop Variations

 

  • Strider [Elite] (Range +2, Damage +1, Accuracy -3)

  • Speakeasy [Elite] (Integrated Extended Mags, Fire Rate +2, Damage -1, Range -1)

  • Competence [Professional] (Damage +1, Handling +1, Accuracy -1, Range -1)

  • Rigor [Professional] (Accuracy +2, Handling -2)

  • Reckless [Professional] (Integrated Rapid Fire, Fire Rate +1, Handling -1)

  • Sweeper [Enlisted] (Damage +1, Range -1)

  • Reliable [Enlisted] (Accuracy +1, Range -1)

  • Scout [Enlisted] (Mobility +1, Fire Rate -1)

  • Extended [Enlisted] (Range +1, Damage -1)

  • Magnitude [Marksman (300 kills)] (Range +2, Handling -1, Mobility -1)

Supply Drop Variations

 

  • Goliath [Elite] (Damage +3, Handling -3)

  • Squeaker [Elite] (Integrated Red Dot Sight, Fire Rate +2, Accuracy -2)

  • Savior [Professional] (Integrated Laser Sight, Fire Rate +1, Accuracy -1)

  • Toxic [Professional] (Fire Rate +1, Handling +1, Damage -1, Accuracy -1)

  • Plunderer [Professional] (Mobility +2, Accuracy -2)

  • Airborne [Enlisted] (Accuracy +1, Handling -1)

  • Scout [Enlisted] (Mobility +1, Fire Rate -1)

  • Deceiver [Enlisted] (Damage +1, Accuracy -1)

  • Express [Enlisted] (Range +1, Damage -1)

  • Devourer [Marksman (300 kills)] (Range +2, Fire Rate -2)

Supply Drop Variations

 

  • Breakneck [Elite] (Fire Rate +3, Accuracy -1; can't use rapid fire, extended mags, dual mags, stock, or quickdraw grip)

  • Spanner [Elite] (Range +3, Fire Rate -2, Handling -1)

  • Genuine [Professional] (Accuracy +1, Damage +1, Range -1, no optical attachments)

  • Endless [Professional] (Range +1, Mobility +1, Magazine Capacity -10 rounds)

  • Locomotive [Professional] (Mobility +2, Fire Rate -1, Reserve Magazines -1)

  • Scout [Enlisted] (Mobility +1, Fire Rate -1)

  • Single Stack [Enlisted] (Fire Rate +1, Damage -1)

  • Sporter [Enlisted] (Range +1, Handling -1)

  • Savior [Enlisted] (Accuracy +1, Damage -1)

  • Marxman [Marksman (300 kills)] (Range +2, Damage -1, Accuracy -1)

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