Submachine guns
KF5
MP11
ASM1
SN6
SAC3
AMR9
Supply Drop Variations
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Pro Pipe [Elite] (Integrated Grenade Launcher, Damage +2, Fire Rate -2)
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Dynamo [Elite] (Fire Rate +2, Mobility +1, Damage -1, Accuracy -1, Range -1)
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Banger [Professional] (Integrated Grenade Launcher, Handling +1, Range -1)
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Noob Tube [Professional] (Integrated Grenade Launcher, Accuracy +1, Fire Rate -1)
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Hipshot [Professional] (Fire Rate +1, Mobility +1, Damage -1, Accuracy -1)
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Express [Enlisted] (Range +1, Damage -1)
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Featherweight [Enlisted] (Handling +1, Accuracy -1)
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Paratrooper [Enlisted] (Mobility +1, Handling -1)
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Shorty [Enlisted] (Fire Rate +1, Damage -1)
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Outlaw [Marksman (300 kills)] (Range +2, Fire Rate -1, Handling -1)
Supply Drop Variations
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Pain & Suffering [Elite] (Accuracy +3, Damage -2, Range -1)
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Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2)
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Fire & Brimstone [Professional] (Damage +2, Fire Rate -2)
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Crime and Punishment [Professional] (Accuracy +1, Handling +1, Fire Rate -1, Magazine Capacity -4rounds)
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Misery & Company [Professional] (Fire Rate +1, Mobility +1, Handling -1, Magazine Capacity -4 rounds)
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Sporter [Enlisted] (Range +1, Handling -1) (White Base Camo)
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S [Enlisted] (Accuracy +1, Magazine Capacity -4 rounds)
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JK [Enlisted] (Damage +1, Range -1)
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Rapid [Enlisted] (Fire Rate +1, Mobility -1)
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Thunder & Lightning [Marksman (300 kills)] (Range +2, Accuracy -1, Damage -1)
Supply Drop Variations
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Money [Elite] (Accuracy +1, Range +1, Reserve Magazines +1, Handling -1, Mobility -2)
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The Third [Elite] (Range +2, Damage +1, Mobility -3)
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Executioner [Professional] (Damage +1, Handling +1, Range -2)
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Jury [Professional] (Integrated Laser Sight, Accuracy +1, Damage -1)
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K [Professional] (Integrated Foregrip, Fire Rate +1, Damage -2)
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Hammer [Enlisted] (Damage +1, Magazine Capacity -4 rounds)
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C-Mas [Enlisted] (Mobility +1, Accuracy -1)
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Precision [Enlisted] (Range +1, Mobility -1)
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Cycled [Enlisted] (Fire Rate +1, Damage -1)
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Magistrate [Marksman (300 kills)] (Accuracy +1, Range +1, Handling -1, Mobility -1)
Supply Drop Variations
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Strider [Elite] (Range +2, Damage +1, Accuracy -3)
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Speakeasy [Elite] (Integrated Extended Mags, Fire Rate +2, Damage -1, Range -1)
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Competence [Professional] (Damage +1, Handling +1, Accuracy -1, Range -1)
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Rigor [Professional] (Accuracy +2, Handling -2)
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Reckless [Professional] (Integrated Rapid Fire, Fire Rate +1, Handling -1)
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Sweeper [Enlisted] (Damage +1, Range -1)
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Reliable [Enlisted] (Accuracy +1, Range -1)
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Scout [Enlisted] (Mobility +1, Fire Rate -1)
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Extended [Enlisted] (Range +1, Damage -1)
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Magnitude [Marksman (300 kills)] (Range +2, Handling -1, Mobility -1)
Supply Drop Variations
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Goliath [Elite] (Damage +3, Handling -3)
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Squeaker [Elite] (Integrated Red Dot Sight, Fire Rate +2, Accuracy -2)
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Savior [Professional] (Integrated Laser Sight, Fire Rate +1, Accuracy -1)
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Toxic [Professional] (Fire Rate +1, Handling +1, Damage -1, Accuracy -1)
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Plunderer [Professional] (Mobility +2, Accuracy -2)
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Airborne [Enlisted] (Accuracy +1, Handling -1)
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Scout [Enlisted] (Mobility +1, Fire Rate -1)
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Deceiver [Enlisted] (Damage +1, Accuracy -1)
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Express [Enlisted] (Range +1, Damage -1)
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Devourer [Marksman (300 kills)] (Range +2, Fire Rate -2)
Supply Drop Variations
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Breakneck [Elite] (Fire Rate +3, Accuracy -1; can't use rapid fire, extended mags, dual mags, stock, or quickdraw grip)
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Spanner [Elite] (Range +3, Fire Rate -2, Handling -1)
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Genuine [Professional] (Accuracy +1, Damage +1, Range -1, no optical attachments)
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Endless [Professional] (Range +1, Mobility +1, Magazine Capacity -10 rounds)
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Locomotive [Professional] (Mobility +2, Fire Rate -1, Reserve Magazines -1)
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Scout [Enlisted] (Mobility +1, Fire Rate -1)
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Single Stack [Enlisted] (Fire Rate +1, Damage -1)
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Sporter [Enlisted] (Range +1, Handling -1)
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Savior [Enlisted] (Accuracy +1, Damage -1)
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Marxman [Marksman (300 kills)] (Range +2, Damage -1, Accuracy -1)